Experience

After 5 years in IT, I found a great opportunity to explore the world of game development. I was always interested in games and their ability to create amazing experiences. My experience in IT has helped me excel at quickly learning new software, problem solving, and communication with clients and teammates. I love being able to work in an artistic field with a technical edge and develop new tools that help artists achieve their best potential. 

Skills

Houdini
Unity
Unreal Engine
City Engine
Python, C#, Lua, Java

Maya
Blender
ZBrush
Substance Designer
Adobe Suite

Microsoft Office
Shaders
VR
Android
ArcGIS

Qualities

Problem Solving
Critical Thinking
Collaborative

Empathetic
Reliable
Time Management

Creative
Analytical
Detail-Oriented

Technical Artist II

Gamesim
June 2021 - Present

Research and develop solutions to challenges in the art pipeline. I work with the art team to help achieve the aesthetic and design of our clients within the bounds of the project. This positions has me work with a collection of different programming languages and software, but always with the capacity to learn new emerging technologies.

Additional Roles: Technical Artist I

Design Contractor

Retora Games LLC
May 2020 - June 2021

Interned with Retora games in Austin, TX and designed new content and systems for an upcoming title in the Merchant franchise. Using the Corona 2D game engine, I developed for mobile platforms and learned the Lua scripting language. This internship taught me how to best utilize data parsing systems to quickly implement design changes made in spreadsheet applications to better enable a development team.

Additional Roles: Intern

Game Developer

The University of Texas at Austin
October 2019 - May 2021

With the Planet Texas 2050 program at The University of Texas - Austin, I am working on a team to develop VR experience to educate players about the factors involved with climate change. I designed a 3D puzzle to illustrate the interconnectedness between water, energy, urbanization, and the ecosystem when discussing topics such as imperious cover or heat island effect. 

Additional Roles: Teaching Assistant

Game Developer

NSF REU: GIS for Disaster Resilience Spatial Thinking
May 2019 - August 2019

At the Rochester Institute of Technology, I developed a pipeline to translate geospatial data into a 3D environment in Unity. We used this method to make Navigate Disaster; a strategy game where the player is an emergency manager during a natural disaster similar to Hurricane Harvey. I recreated the Greater Galveston, TX area to a near 1:1 scale and used other GIS datasheets to design gameplay. This project proved that GIS could be used to accurately recreate real world environments in a game space.